Magic Slots 5e

Spell Slots and Castings Enter the number of spell slots you have available in the space next to each spell level. As you expend spell slots to cast spells, you can check off the used slots in the boxes below. Spellbook / Known Spells If your character’s spellcasting class uses a spellbook, you can use this area to list the spells that it. Most people enjoy gambling in 5e Magic Slots a moderate and safe fashion which keeps it fun, 5e Magic Slots but a minority may experience negative effects from gambling which outweigh their enjoyment. Please always keep these rules 5e Magic Slots in mind: Limit the times you gamble - be aware if you are gambling more than you used to!

One way to modify how a class feels is to change how it uses its spells. With this variant system, a character who has the Spellcasting feature uses spell points instead of spell slots to fuel spells. Spell points give a caster more flexibility, at the cost of greater complexity.

In this variant, each spell has a point cost based on its level. The Spell Point Cost table summarizes the cost in spell points of slots from 1st to 9th level. Cantrips don’t require slots and therefore don’t require spell points.

Instead of gaining a number of spell slots to cast your spells from the Spellcasting feature, you gain a pool of spell points instead. You expend a number of spell points to create a spell slot of a given level, and then use that slot to cast a spell. You can’t reduce your spell point total to less than 0, and you regain all spent spell points when you finish a long rest.

Spells of 6th level and higher are particularly taxing to cast. You can use spell points to create one slot of each level of 6th or higher. You can’t create another slot of the same level until you finish a long rest.

The number of spell points you have to spend is based on your level as a spellcaster, as shown in the Spell Points by Level table. Your level also determines the maximum-level spell slot you can create. Even though you might have enough points to create a slot above this maximum, you can’t do so.

The Spell Points by Level table applies to bards, clerics, druids, sorcerers, and wizards. For a paladin or ranger, halve the character’s level in that class and the consult the table. For a fighter (Eidritch Knight) or rogue (Arcane Trickster), divide the character’s level in that class by three.

This system can be applied to monsters that cast spells using spell slots, but it isn’t recommended that you do so. Tracking spell point expenditures for a monster can be a hassle.

Magic Slots 5e

Spell Point Cost

Spell LevelPoint Cost
12
23
35
46
57
69
710
811
913

Spell Points by Level

LevelPointsMax Slot
141st
261st
3142nd
4172nd
5273rd
6323rd
7384th
8444th
9575th
10645th
11736th
12736th
13837th
14837th
15948th
16948th
171079th
181149th
191239th
201339th

Spell Points by Level (Half Caster)

LevelPointsMax Slot
10N/a
241st
361st
461st
5142nd
6142nd
7172nd
8172nd
9273rd
10273rd
11323rd
12323rd
13384th
14384th
15444th
16444th
17575th
18575th
19645th
20645th

Spell Points by level (third caster)

LevelPointsMax Slot
10N/a
20N/a
341st
461st
561st
661st
7142nd
8142nd
9142nd
10172nd
11172nd
12172nd
13273rd
14273rd
15273rd
16323rd
17323rd
18323rd
19384th
20384th

Other Rules

Arcane Recovery and Natural Recovery

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Instead of recovering levels of spell slots, you regain a number of spell points equal to your level in the relevant class (minimum of 2).

Expert Divination

When you cast a divination spell of 2nd level or higher using a spell slot you regain a number of spell points equal to the cost of a spell slot one level lower than the slot used to cast the spell, up to a maximum of 7 points.

Font of Magic

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When creating a spell slot using Font of Magic the slot created then turns into a number of spell points based on the level of the spell slot. Alternatively sorcery points can be converted into spell points directly, with 1 sorcery point converting to 1 spell point. Up to 7 sorcery points can be converted at a time in this manner.

When converting a spell slot to sorcery points, a spell slot is created using spell points, as shown in the table above, and the spell slot is converted into a number of sorcery points equal to the level of the spell slot.

Pact Magic and Mystic Arcanum

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Pact Magic and Mystic Arcanum are unchanged by spell points.

Shadow Magic 5e

High Magic Epic Boon

You gain an additional 13 spell points and can create a second 9th-level spell slot between long rests.

5e Magic Armor

Pearl of Power Magic Item

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You regain spell points equal to the cost of the highest level spell slot you can create, up to a maximum of 3rd level.